Sep 19
Edwin van Rijkom just started a fund raising campaign to get Nicolas Cannasse a Mac to improve the workflow of HaXe development. Nicolas is well known as the man behind Mtasc and HaXe and is one of the leading people in the OSFlash community.
So if you think you can miss a few bucks and want to give him something back, contact Edwin or reply to his request on the OSFlash mailinglist.
http://www.haxe.org/mac_contributors_list_for_nicolas
The community thanks you.
[update] - Pictures are available at http://www.haxe.org/mac_constributors_list_for_nicolas/pictures
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Jul 01
I had a great time at Multi-Mania last thursday. A lot of people showed up and it’s good to see that the Belgian crowd is really interested in multimedia and its surrounding technologies.
In my session at the Fortis arena I talked about some of the concepts of AS2lib and how we use them in our homebrewn Eduma-Tic framework for building e-learning applications. Although this was very technical at some point, most of the people got the basic ideas behind it. The slides are available for download here. If you were on the presentation and have some questions left, then don’t hesitate to mail me.
After my session, I ran to the main conference room where Aral “Peeing Dog” Balkan was about to present. Unfortunately there were some technical difficulties that forced him to do his session on another laptop, ending up in a different presentation than the one he had planned. All in all he did very well and even managed to draw the most abstract peeing dog I had seen in my life! The crowd also seemed to enjoy it.
We then sat together with the OSFlash panelists (Peter, Serge, Edwin and myself) to decide Serge had to be the bad guy in the discussion, being the one that was against OSFlash and open-source in general. Aral did a great job moderating it. He even got the crowd to ask questions and participate in the debate which is very hard in Belgium. I think we covered some interesting topics. The bottom line was that you shouldn’t be black or white in choosing open-source software. Find the combination that best suits your needs, be it with commercial tools and/or open-source tools.
Aral then had the chance to do his presentation over in another conference room without technical difficulties. ARP was the topic covered and he showed how ARP is there to be used in Flash, Flex and Mtasc development. He even made an ARP3 announcement which should be in the public repository soon.
I hope you all enjoyed the conference and hope to see you again next year !
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Jun 27
I was challenged today to find out how we could read the audio markers from a mp3 file in a Flash movie. The markers were added using SoundForge and are crucial for the application we are building.
Since there is no way in Flash to read those markers, I had to find another way.
A possible solution was to write an xml file with the marker information and load it into the Flash Player when the sound was being loaded. I found this cumbersome because of the 2 files and the problems that would arise when updating the markers and to keep the files synchronised.
After taking a deeper look into the SoundForge documentation, I found out that it is actually possible to write your own scripts, in c# for instance, that can be run from within SoundForge. To create your own scripts, you need the SoundForge 8 Script Developers Kit, which is available for free download. The API allows you to read all files that are opened in SoundForge and then enables you to edit them by code. Reading the markers was pretty trivial given that the API itself is very straight forward and there is some good documentation available in NDoc format.
I decided to write the markers into the “comment” field of the ID3 information. This was also pretty easy to do and best of all, it can be read by the Flash Player. The markers are in a format like “10_23_76″, which means there are markers on seconds 10, 23 and 76.
The ActionScript part is not done yet, but this shouldn’t be a problem. The most important thing was to get the markers into our Flash movies.
The script (C# sourcecode) is available for download if you are interested. To run it, just open SoundForge, go to Tools -> Scripting -> Run Script… and then browse for the script. You can also put the script in the “Script Menu” folder inside the SoundForge installation folder. Doing so, the script will be available in the Scripting panel.
Have fun and be sure to let me know if you find any bugs or other weird things.
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Jun 17
Oh man, this is simply amazing. The coolest graphical ascii application ever !
Wanna see it ? Just open a console (Windows: Start->run…->type “cmd” and enter) and type “telnet ascii-wm.net 2006″. After the football field appears, you should see the game. There are comments at the bottom of the screen.
If you’re having trouble with the server, try one of these mirrors:
- diego.ascii-wm.net 2006
- pinguin.eikon2.fs.ei.tum.de 2006
Enjoy !
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May 27
Test your brain and ActionScript programming insight with this simple question: What's the output of the following trace statement?
Actionscript:
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var i = 1;
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i += i++ + ++i;
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trace("i=" + i);
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